location: Barcelona, Spain
email: cristiancaroli (at) gmail.com
phone: +34 669 704 176
“Imagination will often carry us to worlds that never were. But without it we go nowhere.” -Carl Sagan
I am a creative project-driven individual. I believe in teamwork and the seamless integration of art and technology.
Engineer / Game Dev / Filmmaker / Writer
I like pizza, too.
I am currently leading a team focused in developing and maintaining a collection of business critical services while trying to achieve the utmost standards in software development practices. I am responsible for building client relationships outside the team to generate further influence and impact in the project and refine the business strategy we have to follow.
I also actively participate in our community as a facilitator and contributor in a variety of internal and external events.
I was one of the founders of Chalk. Our goal was to make the best Daily Fantasy Sports site in the world. I was in charge of the product conception, part of the development team, and overseeing the art direction and brand identity of the company.
My role was to ensure the success of customers as they deployed 3scale’s platform. I drove implementation projects covering a wide variety of API architectures for high-profile launches.
I operated on many levels: from high level architecture conceptualization, through coding implementation, together with project management, training and product support.
Frontend and Backend developer of Social Games for a platform of over 11 million users. Projects developed using Java, AS3/Flash, MySQL, Ruby and Node.js.
Project manager and lead developer. Started a powerful transition from an outdated model and platform to state of the art technology and methodologies.
QA and testing for the iOS and Android gameRespawnables. Part-time job during my film studies.
Real time data visualization in web applications. Used GRAILS to create the entire front end of a FOREX trading system.
An IT and creative solutions company I started with several colleagues. We worked with high profile creative and advertisement agencies as Leo Burnett, Kellogg’s, and Wikot providing creative and technological solutions in social media and advergames.
Instructor in one of the most recognized Venezuela’s CGI institutes. Taught over 1000 hour of Adobe Software.
Project manager and developer in the project Mcalc, an app that enables individuals all across the gender spectrum to track their menstruation cycle. We were featured in A Year in Review and the Huffington Post.
Took the role of product owner and developer in a pay-what-you-want marketplace for secondhand with Paypal integration under 24 hours.
Took the role of product owner and developer in a group oriented booking engine with Phonegap under 18 hours.
I’ve worked in different multimedia projects that have taken me to Film Festivals in Sitges, San Sebastián and all over Latin America.
I have a YouTube Channel called Super Political Compass
I managed to combine both my passions (programming and film) to make my node package moviematch.
I am a published author of short stories and I’m currently writing an action novel and a steampunk oddisey.
You can buy my book Bajo la Sombra de los Elefantes in Amazon.
Read some funny stuff I post online in First Draft Endings.
I made a Venezuelan adaptation of Cards Against Humanity called Caracas Against Humanity.
Also, I have my own storytelling blog Invisible Bridges
I love to play at a competitive level the following games:
I also happen to have a couple of Fortnite wins under my belt in duos and squads.
This program gave me the tools to understand story structure, narrative and visual language and apply them to multimedia projects.
Mention: Cum Laude. GPA: 4.28 / 5 I specialized in Artificial Intelligence, Computer Graphics and UIX. Universidad Simón Bolívar is one of the most prestigious technical universities in Latin America.
The research work for my bachelor degree consists of the development of an adaptive videogame environment that adjusts based on the user temperance.
The videogame turns more violent when the user tends to apply a more violent strategy. In the same manner, the videogame adjusts to passive player moves by reducing the level of dynamism and violence. At the end the different type of users are questioned to determine if this adaptive strategy makes the game more appealing to their preference. The project obtained an Exceptionally Good Mention.